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[Unity] Procedural Planets (E06: simple biomes)

Duration: 17:20Views: 96.7KLikes: 1.8KDate Created: Oct, 2018

Channel: Sebastian Lague

Category: Education

Tags: c#shaderunityprocedural generationplanetprocgenunity3dterrainshadergraphprogramming

Description: In this episode we add simple colour biomes to the planet. Get the project files for this episode: github.com/SebLague/Procedural-Planets Note: Two issues have been pointed out which I'd like to address: (will add these fixes at end of next video) 1) changing resolution causes uv out of bounds error. This can be fixed by checking mesh.uv.Length == uv.Length before assigning the uvs in ConstructMesh method. 2) biome colours appearing in wrong places when zoomed out (on certain devices). To fix this, mipmaps need to be disabled on the planet texture. In the ColourGenerator, replace with: texture = new Texture2D(textureResolution, settings.biomeColourSettings.biomes.Length, TextureFormat.RGBA32, false); Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague

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